Intro to 3DS Max

In the Design Studies course we have done projects in various programs such as Sketchbook Designer, Photoshop, and Revit. Being all programs I have had past experience with, I proficiently worked on each project with ease, knowing how to use most of the tools each program has to offer. Then it came for the Des 35’s introduction to a foreign software called 3DS Max.

The Design 35s  were given tutorials on different objects we could try to make in the new program. The first tutorial I tried to do was the dice. The first time I opened the program I was taken aback. Just looking at the millions of tabs, tools, shortcuts, buttons, editors, and modifiers surprised me. I followed the tutorial through every step, and even with the blog giving me  Let me to tell you I have NEVER been so frustrated about a computer program. In. My. Life. But with patience and a lot of collaboration with my peers, I figured out how to go above and beyond with the dice and its renderings. I was able to learn with a specific student how to create a light source and a close up view of the final picture. The photos below show the rendering process and final product of the dice:

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Nice Black dice


The second tutorial I did was the helmet. Now the helmet the tutorial gave out was pretty dinky and there was not too much to do with it, I just learned the basics. Like how to manage many polygon’s vertices in accordance with one another, how to direct the material editor, and how to manipulate certain characteristics of the object itself. All in all, it was probably the easiest of the three because honestly there was nothing to it. The pictures are saved on my S drive at school so I will upload them asap.


And the third tutorial was a happy monster. By far it was the hardest and most time consuming of the three. I learned a whole lot about the program with this final project, and it showed me all the incredible technological advancements society has made. This project, with it being the longest one, took me 4 days to complete. Below are some photos of the process of the monster:

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Monster in Natural Habitat



All in all, I think this project was pretty successful. I accomplished my goal of being more familiar with the program and I can better appreciate those who have to use this program daily. Props to them! It was very frustrating, but in the end the feeling of happiness because I did it surpassed the feelings of turmoil 3DS Max gave me all the while.

Revit Apartment Complex Process

The Design 35’s were tasked to create a multi storey building in a program called Revit. The project’s intent was to test our knowledge, comprehension, and practice of the many tools set up within the program. This project is the collaboration of knowledge for having spent 3 years of working with this program. Personally, I find Revit a bit more tedious than the other projects assigned in Design 35, but I persevered through the pain and tolerated all the obstacles that came to light. Oh, and note that I will send you the doctors bill because of the probable carpal tunnel I will be diagnosed with.

Project1  The first step was to create the floor plan. Note that this is all from me, there was no outside influence to the making of this floor plan. Things that were to be considered in the making of this floor plan were where  the elevator should be, considering that it makes noise and it should be anywhere near the bedroom  as you wouldn’t want to wake from the noise; or how the bathroom’s window should not be opening into the patio where people could potentially be.  I also had to consider where the rooms should be situated so to best utilize the dynamic shape of the building.  It was a difficult task with such limited space; not to mention how it had to be aesthetically pleasing, at one point the building looked like a silo. Every floor is created individually, no level is duplicated; just the creation of the building and all of it’s walls took about 3 weeks to do, not to mention dealing with the many problems of the program and computer in general (ie. occasional computer shut down, freezing,disks not being read, etc).

Project2At this point I have finished furnishing the main component of my building. This is the bird’s eye view of level 2 out of the 10 levels not including the extra 6 on top, complete with 1 master bedroom, 2 bathrooms, elevator, fire escape, fully developed and updated kitchen, and a wood burning fireplace for added charm. RevitCity is the best place to find modern components to model any building. Some of the problems that accompanied this on top of the occasional shut down and freezing of the program were how slow the program ended up being with all the info and data it had to process. It got to a point where my computer broke and I had to switch to another computer at the opposite side of the class, but I was quite grateful because I did not have to deal with random computer shut downs anymore!

Project33D  Hidden Line view; this was right after I completely furnished the inside of the building and before I started making the outside aesthetically pleasing. Just another view of my progress.


Exterior NW Hidden Line shot Rendered view at a medium setting. This is the exterior shot of my  10-story building. At this point I learned how to effectively use the Render tool and started to delve deep into the Rendering process. The trouble with rendering using the program and not in cloud was that the time would vary depending on detailed the render was. My collegues then taught me a better way to render and that was through an account I had to setup online; it enabled me to work while I could render! Here are some of the renderings I did whilst rendering in cloud:

Project1.0066.rvt_2014-Nov-25_12-18-57PM-000_3D_View_153 Project1.0066.rvt_2014-Nov-25_12-27-44PM-000_3D_View_157Project1.0066.rvt_2014-Nov-24_02-02-01PM-000_3D_View_144 Project1.0066.rvt_2014-Nov-24_02-21-56PM-000_3D_View_147

Here are some of the photos I used to render in the program once I was completely done the project:

level 6 balcony shot  LIVING ROOM

Final Outside view Drive through view


All in all, I think this project is the best one I have done in all my years of using this program. The progression photos show my comprehension of this program and has given me a bigger appreciation for those who use this program in the real world. I believe I have built a solid foundation and appreciation for this kind of art, even though it isn’t my favourite, I did enjoy this to a certain extent and I honestly wouldn’t mind too much if I had to do it again.


*Note: these photos are progression photos. They are my checkpoints throughout the creation of my rented apartment complex. And this building is copyrighted under the name Francesca Flaskay.